Google官方教程原文链接:http://developer.android.com/training/displaying-bitmaps/index.html
1. 高效加载大图
1.1 读取bitmap的dimension和type
BitmapFactory提供了一些方法来通过不同的途径创建bitmap,比如:decodeByteArray(), decodeFile(), decodeResource()等。但是这些方法都试图为图片分配内存,因此很容易OOM。为此每种方法都有一个BitmapFactory.Options参数,为该参数设置inJustDecodeBounds为true就可以在对图片解码的时候不分配内存。bitmap会返回null,但是bitmap的outWidth,outHeight,和outMimeType却可以获得。
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(getResources(), R.id.myimage, options);
int imageHeight = options.outHeight;
int imageWidth = options.outWidth;
String imageType = options.outMimeType;
为了避免OOM,记得对图片解码之前检查一下dimension。 ##1.2 将图片质量降级加载进内存 将一张1024768的大图加载进一个12896尺寸的ImageView是非常不值得的,为此我们需要将图片进行降级操作。在bitmap的configuration为ARGB_8888的情况下,吧BitmapFactory.Options的inSampleSize属性设置为4,就可以把一张20481536的图片降级为 512384的,内存占用从12M降低为0.75M。
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) > reqHeight
&& (halfWidth / inSampleSize) > reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
总体的降级加载大图的流程如下所示:
public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(res, resId, options);
}
通过下面这行代码可以轻松地将一个大图变为一个100*100的小图。
mImageView.setImageBitmap(
decodeSampledBitmapFromResource(getResources(), R.id.myimage, 100, 100));
2. 避免在UI线程处理Bitmap
一句话:只要不是从内存中读取图片并处理,都应该放到后台线程中,以免阻塞UI线程。 ## 2.1 使用AsyncTask 不考虑并发问题的话可以使用AsyncTask这么处理:
class BitmapWorkerTask extends AsyncTask<Integer, Void, Bitmap> {
private final WeakReference<ImageView> imageViewReference;
private int data = 0;
public BitmapWorkerTask(ImageView imageView) {
// Use a WeakReference to ensure the ImageView can be garbage collected
imageViewReference = new WeakReference<ImageView>(imageView);
}
// Decode image in background.
@Override
protected Bitmap doInBackground(Integer... params) {
data = params[0];
return decodeSampledBitmapFromResource(getResources(), data, 100, 100));
}
// Once complete, see if ImageView is still around and set bitmap.
@Override
protected void onPostExecute(Bitmap bitmap) {
if (imageViewReference != null && bitmap != null) {
final ImageView imageView = imageViewReference.get();
if (imageView != null) {
imageView.setImageBitmap(bitmap);
}
}
}
}
使用弱引用可以很好地避免ImageVIew的内存泄露,当然,在任务执行完成的时候ImageView不能保证还在,因此需要检测引用是否为null。 ##2.2 处理并发 像在ListView或GridView中,一般会启动非常多的后台线程来加载图片(从网络或者磁盘或者其他来源),这样就不能保证当线程任务执行完成的时候,响应的View没有被回收掉,更加不可能保证任务结束的顺序和开始的顺序一致。 这篇文章 Multithreading for Performance 讨论了一种并发问题的解决方案。让ImageView存储一个最近启动的AsyncTask的引用,当任务完成可以检测到它。创建一个Drawable的子类来存储工作任务的引用。在这里继承BitmapDrawable来显示一张占位图。
static class AsyncDrawable extends BitmapDrawable {
private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference;
public AsyncDrawable(Resources res, Bitmap bitmap,
BitmapWorkerTask bitmapWorkerTask) {
super(res, bitmap);
bitmapWorkerTaskReference =
new WeakReference<BitmapWorkerTask>(bitmapWorkerTask);
}
public BitmapWorkerTask getBitmapWorkerTask() {
return bitmapWorkerTaskReference.get();
}
} 在执行BitmapWorkTask之前,创建一个AsyncDrawable,并且将其与ImageView绑定。
public void loadBitmap(int resId, ImageView imageView) {
if (cancelPotentialWork(resId, imageView)) {
final BitmapWorkerTask task = new BitmapWorkerTask(imageView);
final AsyncDrawable asyncDrawable =
new AsyncDrawable(getResources(), mPlaceHolderBitmap, task);
imageView.setImageDrawable(asyncDrawable);
task.execute(resId);
}
} cancelPotentialWork是一个用来检测是否有其他正在运行的后台任务和该ImageView绑定的工具函数,如果有的话将其cancel。
public static boolean cancelPotentialWork(int data, ImageView imageView) {
final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);
if (bitmapWorkerTask != null) {
final int bitmapData = bitmapWorkerTask.data;
// If bitmapData is not yet set or it differs from the new data
if (bitmapData == 0 || bitmapData != data) {
// Cancel previous task
bitmapWorkerTask.cancel(true);
} else {
// The same work is already in progress
return false;
}
}
// No task associated with the ImageView, or an existing task was cancelled
return true;
} getBitmapWorkerTask()是一个用来获取和ImageView绑定的后台任务的工具函数。
private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) {
if (imageView != null) {
final Drawable drawable = imageView.getDrawable();
if (drawable instanceof AsyncDrawable) {
final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable;
return asyncDrawable.getBitmapWorkerTask();
}
}
return null;
} 最后一步就是在onPostExecute()函数里面监测该任务是否被cancel掉,并且和当前ImageView的绑定task一致。
class BitmapWorkerTask extends AsyncTask<Integer, Void, Bitmap> {
...
@Override
protected void onPostExecute(Bitmap bitmap) {
if (isCancelled()) {
bitmap = null;
}
if (imageViewReference != null && bitmap != null) {
final ImageView imageView = imageViewReference.get();
final BitmapWorkerTask bitmapWorkerTask =
getBitmapWorkerTask(imageView);
if (this == bitmapWorkerTask && imageView != null) {
imageView.setImageBitmap(bitmap);
}
}
}
} 这种思路可以使用于任何View有回收可能的控件,比如ListView和GridView等。 ***`关键点就是解析完成的时候检测一下改线程或者task是否被cancel,并且是否属于当前ImageView`*** #3. Cache Bitmap 这一部分主要是使用内存缓存和磁盘缓存。使用LruCache和DiskLruCache即可。详细内容参考[http://developer.android.com/training/displaying-bitmaps/cache-bitmap.html](http://developer.android.com/training/displaying-bitmaps/cache-bitmap.html)或者[http://blog.csdn.net/guolin_blog/article/details/9316683](http://blog.csdn.net/guolin_blog/article/details/9316683) 需要注意的是,初始化DiskLruCache也需要进行磁盘操作,需要放入后台线程中进行。 ## 处理配置的改变 常见的配置的改变就是屏幕的旋转,如果将LruCache的引用储存在Activity中,当Activity重建的时候必须重新解析图片。可以使用Fragment的setRetainInstance(true)方法使Fragment在configuration change的时候保留实例,将LruCache的引用保存在Fragment中即可避免重新建立Cache。
private LruCache<String, Bitmap> mMemoryCache;
@Override
protected void onCreate(Bundle savedInstanceState) {
...
RetainFragment retainFragment =
RetainFragment.findOrCreateRetainFragment(getFragmentManager());
mMemoryCache = retainFragment.mRetainedCache;
if (mMemoryCache == null) {
mMemoryCache = new LruCache<String, Bitmap>(cacheSize) {
... // Initialize cache here as usual
}
retainFragment.mRetainedCache = mMemoryCache;
}
...
}
class RetainFragment extends Fragment {
private static final String TAG = "RetainFragment";
public LruCache<String, Bitmap> mRetainedCache;
public RetainFragment() {}
public static RetainFragment findOrCreateRetainFragment(FragmentManager fm) {
RetainFragment fragment = (RetainFragment) fm.findFragmentByTag(TAG);
if (fragment == null) {
fragment = new RetainFragment();
fm.beginTransaction().add(fragment, TAG).commit();
}
return fragment;
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRetainInstance(true);
}
}
4 管理Bitmap内存
## 4.1 Android2.3或者更低的版本
在Android2.3或者更低的版本,当确定Bitmap不再使用的时候调用recycler()方法来释放内存,这时候就需要判断该Bitmap是否不再使用,可以使用引用计数的方法。
private int mCacheRefCount = 0;
private int mDisplayRefCount = 0;
...
// Notify the drawable that the displayed state has changed.
// Keep a count to determine when the drawable is no longer displayed.
public void setIsDisplayed(boolean isDisplayed) {
synchronized (this) {
if (isDisplayed) {
mDisplayRefCount++;
mHasBeenDisplayed = true;
} else {
mDisplayRefCount--;
}
}
// Check to see if recycle() can be called.
checkState();
}
// Notify the drawable that the cache state has changed.
// Keep a count to determine when the drawable is no longer being cached.
public void setIsCached(boolean isCached) {
synchronized (this) {
if (isCached) {
mCacheRefCount++;
} else {
mCacheRefCount--;
}
}
// Check to see if recycle() can be called.
checkState();
}
private synchronized void checkState() {
// If the drawable cache and display ref counts = 0, and this drawable
// has been displayed, then recycle.
if (mCacheRefCount <= 0 && mDisplayRefCount <= 0 && mHasBeenDisplayed
&& hasValidBitmap()) {
getBitmap().recycle();
}
}
private synchronized boolean hasValidBitmap() {
Bitmap bitmap = getBitmap();
return bitmap != null && !bitmap.isRecycled();
}
4.2 Android 3.0之后的Bitmap内存管理
Android3.0引入了BitmapFactory.Options.inBitmap属性,如果设置了该属性,解码的时候就会尝试重用之前图片分配的内存,但是这个条件比较严苛,Android4.4之前只有两个Bitmap大小相等并且inSampleSize=1才可以,Android4.4及之后,当新的Bitmap的字节数小于等于被重用Bitmap被分配的字节数时,可以进行复用。具体的代码实现见:http://developer.android.com/training/displaying-bitmaps/manage-memory.html#inBitmap